He Had Such an Impact

And I really had no idea who Tokuro Fujiwara was until recently. His short Wikipedia summary ends thusly:

He is notorious for making his titles difficult for the average video game player.

That is what I remeber and know best about Fujiwara's games. This is my short gush about how great of designer this guy was.

As the creator of Ghost 'N Goblins, Fujiwara can probably credit himself with creating one of the most difficult games of all time. If you don't know, not only is the game ridiculously hard, but you have to do it twice. The same game - twice.

As it turns out, Fujiwara had a much greater impact on my early gaming career than just frustrating me. Fujiwara also created or worked on as a producer fantastic, and some easy games, like the game adaptations of Ducktale and Aladdin, two games that I could probably beat right now if given the rest of the evening.

Fujiwara also worked on Strider.

Strider was a game I didn't actually play very much, but for some reason watching kids play it at the arcade enthralled me. Looking back at the longplay above, I can't really say it was the best designed game, but that flash of the sword still looks cool.

While, I guess you might consider a lot of these games one-off's, Fujiwara's most enduring contribution was his production work on the Mega Man series. I can't really pretend to add anything to the discussion of how great Mega Man is, but it was one of the more foundational titles of my youth and the majority of the games in the series still elude my victory yell. While he can't be credited with creating the series, looking through the rest of his CV, particularly Mega Man X, I get the feeling of "Oh, I knew something was familiar in that. "

In this way, Fujiwara is an internally divisive designer - his games in many ways annoyed me to no end, and still do, yet his work blew me away and has fascintated imagination for years. Even the difficult titles.

Randomly, one title stood out to me amongst his credits -Little Nemo.

I've been a huge fan of Winsor McCay and Little Nemo is one of those comic strips that is simple to describe but never gives you any sense of how wild and explosive the work was. I've always found it strange they decided to adapt the comic into a NES game. Not surprisingly, Fujiwara was invovled in it as well.

I really can't say much about the game as it wasn't one I really played growing up, but I will close in saying that the difficulty of Fujiwara's games did a lot to help me imagine how I would make games as much as the colors, music and levels. And after all, the difficulty has kept Ghost 'N Goblins on my mind since I was six.