3 Game Programming Books I Will Never Use

I so wanted these books as a teenager. Unfortunately, my parent's computer wouldn't have run either Java or DirectX to the requirements, but I guess I figured if I had them, I could figure out a way. Still they filled my head with the games I would've created had, which were mainly slight variations on other popular games, ideas I had no materials for whatsoever (such as the popular CD-ROM games of the time), or things that were the video game equivalent of a screenplay about "two friends go on a road trip", usually RPGs in some dystopia (thanksĀ Final Fantasy VII) or something that the computer wouldn't have the memory for.

Either way, it was worth the $4.00 total to purchase for the memories. Also, gotta love those covers.